Navy Heavy Cruiser.
- Jwk the Hemp Monkey
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20 years 5 months ago #18113
by Jwk the Hemp Monkey
As you can see, it has a turret on the top, but ALSO one on the chin. Can someone provide me with lws files (i think they are the ones i need) so that i can give the ship its 6th chin turret. The turret is also observible on the in-game movies...and on the front of the game package as well. Also there are two missile tubes just under the bridge, i would like to see those implimented as well.
I really want to polish all the files for all the ships. Some of them are ok, but not all of them.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
Navy Heavy Cruiser. was created by Jwk the Hemp Monkey
As you can see, it has a turret on the top, but ALSO one on the chin. Can someone provide me with lws files (i think they are the ones i need) so that i can give the ship its 6th chin turret. The turret is also observible on the in-game movies...and on the front of the game package as well. Also there are two missile tubes just under the bridge, i would like to see those implimented as well.
I really want to polish all the files for all the ships. Some of them are ok, but not all of them.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
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- Second Chance
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20 years 5 months ago #10263
by Second Chance
Replied by Second Chance on topic Navy Heavy Cruiser.
While you're polishing, you might want to fix the Heavy Cruiser nulls. The bottom turret is misplaced and upsidedown, and a few other are misaligned. I've fixed all that in mine, but I've also customized the setup file to the point where it would be useless with standard EoC weapons (it uses my special type of replacement weapons ). If you can't do it, I guess I could whip up another ship setup file fix if you wanted me to.
Annnd, the Police Interceptor INI file is screwed up (betcha didn't know that). Observe:
Ignore the [8] balls, that's the forum code.
Have a look at key number 6, the nps_pbc. Then have a look right after it, at key number 6 the nps_pbc! With this INI file (which is read-only straight from the resource.zip), this ship now has no missiles, no countermeasures, and no shields.
Didn't anybody ever wonder why they were so easy to beat?
This is easily fixed by correcting the number sequence after key 6.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Annnd, the Police Interceptor INI file is screwed up (betcha didn't know that). Observe:
Code:
; Systems
template[1]=ini:/subsims/systems/nonplayer/nps_sensor
template[2]=ini:/subsims/systems/nonplayer/nps_lds
template[3]=ini:/subsims/systems/nonplayer/nps_autorepair_basic
template[4]=ini:/subsims/systems/nonplayer/nps_capsule_drive
template[5]=ini:/subsims/systems/nonplayer/nps_crew
null[5]=crew
template[6]=ini:/subsims/systems/nonplayer/nps_pbc
null[6]=left_wing_upper_hardpoint
template[6]=ini:/subsims/systems/nonplayer/nps_pbc
null[6]=right_wing_upper_hardpoint
template[7]=ini:/subsims/systems/nonplayer/nps_missile_magazine
null[7]=left_wing_lower_hardpoint
template[8]=ini:/subsims/systems/nonplayer/nps_counter_measure_magazine
null[8]=right_wing_lower_hardpoint
template[9]=ini:/subsims/systems/nonplayer/nps_lda
null[9]=upper_lda
template[10]=ini:/subsims/systems/nonplayer/nps_lda
null[10]=lower_lda
Have a look at key number 6, the nps_pbc. Then have a look right after it, at key number 6 the nps_pbc! With this INI file (which is read-only straight from the resource.zip), this ship now has no missiles, no countermeasures, and no shields.
Didn't anybody ever wonder why they were so easy to beat?
This is easily fixed by correcting the number sequence after key 6.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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- Jwk the Hemp Monkey
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20 years 5 months ago #10264
by Jwk the Hemp Monkey
Replied by Jwk the Hemp Monkey on topic Navy Heavy Cruiser.
Indeed, infact...if you get msn messenger then we would be able to chat/type in person, making the creation of an optimum lws file fast and easy.
However, this is assuming it is easy for you to do this...
The cruisers are not the only ship i want to polish, I want to fix *all* of them. However, i only have photoshop (not really useful in this situiation) and the abilty to open text files, and turn them into zips.
However, this is assuming it is easy for you to do this...
The cruisers are not the only ship i want to polish, I want to fix *all* of them. However, i only have photoshop (not really useful in this situiation) and the abilty to open text files, and turn them into zips.
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- Second Chance
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20 years 5 months ago #10266
by Second Chance
Replied by Second Chance on topic Navy Heavy Cruiser.
Oops, we posted at the same time (I'm doing that a lot lately). Please go back and read my added material.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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- Jwk the Hemp Monkey
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20 years 5 months ago #10267
by Jwk the Hemp Monkey
Replied by Jwk the Hemp Monkey on topic Navy Heavy Cruiser.
Muwhahahahh, oh yes. I noticed that along time ago. The police pat coms that *i* have made have bloody cutting beams (alot of the police were indentured miners, who were good with mining beams, + police like to be able to cleanly cut criminals weapons off)! Idsi 3000 (police like to stop people getting away), Counter measuers , an *auesom* chasing abilty (police like to chase people), disruptor missiles (they like to capture ships! it even says it in the manual!).
Yeah, They rock now. *every* police ship has some form of Ldsi/disruptor/chaseing abilty. And the mrkII patcoms are just auesom. They have magnums
Although, they do have a weakness. Because they were based on the orginal patcom design they only have one upper LDA. But they are police, so they get the Combat LDA...as it says int he encyclopedia '' Police and licensed forces only ''.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
Yeah, They rock now. *every* police ship has some form of Ldsi/disruptor/chaseing abilty. And the mrkII patcoms are just auesom. They have magnums
Although, they do have a weakness. Because they were based on the orginal patcom design they only have one upper LDA. But they are police, so they get the Combat LDA...as it says int he encyclopedia '' Police and licensed forces only ''.
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
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- Jwk the Hemp Monkey
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20 years 5 months ago #10268
by Jwk the Hemp Monkey
Replied by Jwk the Hemp Monkey on topic Navy Heavy Cruiser.
The above post gives a taster of what to expect. Realism...thats unforgiving.
I would also like to fix the old IW1 destroyers.
They should have that forward turret! As seen in this pic of the Indi cruiser.
To see the pic, click on the link below, and then go for the 'manual'. Then go to 'quick start'. it shows an Indi Iw1 destroyer.
www.geocities.com/dreadnt/
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
I would also like to fix the old IW1 destroyers.
They should have that forward turret! As seen in this pic of the Indi cruiser.
To see the pic, click on the link below, and then go for the 'manual'. Then go to 'quick start'. it shows an Indi Iw1 destroyer.
www.geocities.com/dreadnt/
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
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