Help with custom Jafs

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18 years 4 months ago #18837 by A Very Large explosive
iam trying to get Jafs to use a megafreighter with this mod. I tried to Edit the megafreighter but i need some help. Can you Give me a hand with this please?

Explosives rule!

Explosives rule!

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18 years 3 months ago #15389 by gwzero
Replied by gwzero on topic Help with custom Jafs
Ok, what exactly are you trying to change? Just so you know, its nearly impossible for him to be able to pick the megafrieghter cargo pods.

<hr noshade size="1">Smith - "12 docking turrets, 15 quadpack launchers, 6 antimatter pbc's, and 2 turret fighters, all mounted on a megafreighter."

Cal - "Ya think that'll be enough? I mean we're just going to the store."

Smith - "You know you're right, I'd better mount on some antimatter streams."

<hr noshade size="1">Smith - "12 docking turrets, 15 quadpack launchers, 6 antimatter pbc's, and 2 turret fighters, all mounted on a megafreighter."

Cal - "Ya think that'll be enough? I mean we're just going to the store."

Smith - "You know you're right, I'd better mount on some antimatter streams."

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18 years 3 months ago #15397 by Vali
Replied by Vali on topic Help with custom Jafs
It is impossible.
You have to blast them open to be able to pickup the cargo inside.
Otherwise they are just empty.


When a boss says “Go!� the leader says “Let’s move out!�

When a boss says “Go!” the leader says “Let’s move out!”

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18 years 3 months ago #15433 by gwzero
Replied by gwzero on topic Help with custom Jafs
You could setup the ship to accept the pods, but he would still pick up only the normal cargo pods. As for the pods being empty until shot, thats not true. I tested that with My megafreighter while I was creating it. I found that if you pick them up and take them back, that your base will automatically open the pods and remove the cargo. But I don't know if it's worth it, from that 1 trip with 30 mega pods I ended up with about 100+ frozen and raw sewage.

<hr noshade size="1">Smith - "12 docking turrets, 15 quadpack launchers, 6 antimatter pbc's, and 2 turret fighters, all mounted on a megafreighter."

Cal - "Ya think that'll be enough? I mean we're just going to the store."

Smith - "You know you're right, I'd better mount on some antimatter streams."

<hr noshade size="1">Smith - "12 docking turrets, 15 quadpack launchers, 6 antimatter pbc's, and 2 turret fighters, all mounted on a megafreighter."

Cal - "Ya think that'll be enough? I mean we're just going to the store."

Smith - "You know you're right, I'd better mount on some antimatter streams."

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18 years 3 months ago #15437 by mdvalley
Replied by mdvalley on topic Help with custom Jafs
If you force a megapod open using POG, it’ll be empty. The little pods are spawned only when the player is supposed to see inside (e.g., on the dock or during the death animation). Saves the engine drawing stuff the player isn’t going to see.

The megafreighter is capable of directly picking up small pods (30 of ‘em), but it looks darn silly.

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17 years 10 months ago #16121 by Szappy
Replied by Szappy on topic Help with custom Jafs
Is it possible, to mod Jafs to be a bit more "brave" ?

I'm using the unleased mod (among others) where there is a lot of things happening (pirates / junkers / corporates getting my pirated loot) and it's very annoying not to be able to summon him, as long as that last harmless unarmed freighter is destroyed. All the same time guarding my loot, and combating the freighter's escorts / pirates / junkers.

Jafs is a coward allright, and he will flee if fired upon anyway, so it wouldn't be a real advantage, but would also cut down on the time it takes to haul your cargo away, while just sitting around, doing nothing except watching him load those pods...

Szappy

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