Download details

EoC POG Scripting - SDK Ver 0.91 Beta - 24-01- EoC POG Scripting - SDK Ver 0.91 Beta - 24-01-2002 HOT

 

INDEPENDENCE WAR 2: EDGE OF CHAOS POG SCRIPT SDK.
V0.9 Beta, January 2002

***********************************************************
INTRODUCTION
***********************************************************

This Software Development Kit ("SDK" ) contains programs, data and documentation that will enable you to write scripted content in the Pog scripting language for Independence War 2: Edge Of Chaos.

It is not intended to be a complete reference guide, but it should contain all the information needed to start creating your own missions and scenarios.

Before you start modifying ("modding") the game it's a essential to ensure you have the latest patch for the game.

Versions of the game from f14.6 (EOC Patch 2) have enhanced support for modding, making it easier to distribute and install your mods.

You can download the latest patch here.

***********************************************************
SUPPORT
***********************************************************

This is a beta release of the SDK and documentation, and is not supported by Particle Systems or Infogrames.

Pog Scripting queries may be placed on the US Infogrames Independence War forum

***********************************************************
THE RESOURCE.ZIP FILE
***********************************************************

If you're going to be doing a lot of modding, it's wise to extract the contents of the resource.zip file that's located in the folder where the game is installed.

The resource.zip contains most of the game's resources, including 3D objects, textures, graphics, etc, and extracting its contents will allow you to easily change any of the files you wish.

The extracted files in the folder will take precedence over the files in the resource.zip. If you wish the game to use any of the original files in the resource.zip, then simply delete the corresponding files from their folders.

You can extract the contents of the resource.zip by using any standard zip program, such as WinZip.

You should extract the contents to the same folder where the resource.zip is located, and ensure that the pathnames in the resource.zip are used.

IMPORTANT NOTE: Don't overwrite any files that are already there, otherwise you may overwrite updated files previously installed by a patch.

For clarity the documentation included in this SDK assumes you have extracted the contents of the resource.zip

***********************************************************
POG SCRIPTING
***********************************************************

The Pog language is similar but not identical to C and C++. Basic programming skills are assumed in this SDK. This SDK is not a tutorial in C or Pog programming.

***********************************************************
SDK CONTENTS
***********************************************************

  • pog_help.chm
    - Pog scripting documentation.
  • compiler folder
    - Pog compiler binaries and batch file.
  • debug_configs
    - Control config sets with debug keys included.
  • include folder
    - Header files for the game's pog scripts (required for the pog compiler).
  • samples folder
    - Pog script samples, including mods, single player missions and multiplayer scenarios.

***********************************************************
POG DOCUMENTATION FORMAT
***********************************************************

The documentation in this SDK is in Windows Compiled Help Format. To use it just double click the pog_help.chm file.

The documentation is extensively hyperlinked, and includes a complete table of contents, an advanced search facility, and a 'favorites' function.

***********************************************************
DISCLAIMER
***********************************************************

While we have made every effort to ensure the information in this SDK is accurate, we cannot guarantee that the SDK is completely accurate and free of errors.

***********************************************************
LICENSE AGREEMENT
***********************************************************

You must read and understand the License Agreement before attempting to use the POG SCRIPT SDK.

By using any of the materials provided in the kit you automatically agree to abide by the terms of the agreement below.

***********************************************************
INDEPENDENCE WAR 2: EDGE OF CHAOS
POG SCRIPT SDK LICENSE AGREEMENT
***********************************************************

The contents of the Independence War 2: Edge Of Chaos "IW2:EOC" Pog Scripting SDK "SDK" are supplied 'as-is', and no warranty is given as to their suitability or fitness for any purpose.

PARTICLE SYSTEMS and INFOGRAMES accept no responsibility for any loss or damage however caused by use of the SDK. All responsibility for use and consequences of the use of the SDK rest solely with the user.

The User may freely distribute in a non-commercial manner the SDK providing that:

  1. The SDK is not sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge.
  2. The SDK contents including this license agreement are distributed together in their entirety and in an unmodified form.

***********************************************************
RULES GOVERNING MODS AND MOD EDITORS FOR
INDEPENDENCE WAR 2: EDGE OF CHAOS
***********************************************************

'MODS' are data that modify, add to, or substitute for data in the IW2:EOC Software, thus modifying, adding to, or replacing content provided by PARTICLE SYSTEMS in the Software.

'MOD EDITORS' are programs that create data to modify, add to, or substitute for data in the IW2:EOC Software, thus modifying, adding to, or replacing data provided by PARTICLE SYSTEMS in the Software.

MODS / MOD EDITORS may be permitted by PARTICLE SYSTEMS and INFOGRAMES at their sole discretion, on the following conditions:

  1. MODS / MOD EDITORS must work only with the retail version of the Software, and may not work with any demo or OEM versions of the Software.
  2. MODS / MOD EDITORS may not modify any COM, EXE, DLL or other executable files.
  3. MODS / MOD EDITORS must not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by PARTICLE SYSTEMS and INFOGRAMES in their sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of PARTICLE SYSTEMS and INFOGRAMES.
  4. MODS must identify in every description file, on-line description, read-me, and in comments in the MOD data:
    (a) the name, address, and e-mail address of the MODS creators, and
    (b) the following disclaimer: "THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INFOGRAMES OR PARTICLE SYSTEMS LTD. ELEMENTS TM & (C) INFOGRAMES AND PARTICLE SYSTEMS LTD.
  5. MOD EDITORS must identify in every description file, on-line description, read-me, and in comments in the MOD EDITOR data:
    (a) the name, address, and e-mail address of the MOD EDITOR creators, and
    (b) the following disclaimer: "THIS MOD EDITOR IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INFOGRAMES OR PARTICLE SYSTEMS LTD. ELEMENTS TM & (C) INFOGRAMES AND PARTICLE SYSTEMS LTD.
  6. MODS / MOD EDITORS may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge.
  7. By distributing or permitting the distribution of any MODS / MOD EDITORS, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to PARTICLE SYSTEMS and INFOGRAMES an irrevocable, perpetual, royalty-free, sublicensable right to use and distribute the MOD / MOD EDITOR by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or hereafter invented) derivative works thereof, and to charge for the distribution of such MOD / MOD EDITOR or such derivative work, with no obligation to account to any creators or owners of the MOD / MOD EDITOR in any manner.

 

Information
Created Tuesday, 16 December 2014 15:01
Changed Tuesday, 16 December 2014 15:11
Version
Size 915 KB
Author This email address is being protected from spambots. You need JavaScript enabled to view it.
Downloads 1,768
License
Rating
(0 votes)
Add comment