EoC POG Scripting - SDK Ver 0.91 Beta - 24-01-2002
INDEPENDENCE WAR 2: EDGE OF CHAOS POG SCRIPT SDK.
V0.9 Beta, January 2002 *********************************************************** This Software Development Kit ("SDK" ) contains programs, data and documentation that will enable you to write scripted content in the Pog scripting language for Independence War 2: Edge Of Chaos. It is not intended to be a complete reference guide, but it should contain all the information needed to start creating your own missions and scenarios. Before you start modifying ("modding") the game it's a essential to ensure you have the latest patch for the game. Versions of the game from f14.6 (EOC Patch 2) have enhanced support for modding, making it easier to distribute and install your mods. You can download the latest patch here. *********************************************************** This is a beta release of the SDK and documentation, and is not supported by Particle Systems or Infogrames. Pog Scripting queries may be placed on the US Infogrames Independence War forum *********************************************************** If you're going to be doing a lot of modding, it's wise to extract the contents of the resource.zip file that's located in the folder where the game is installed. The resource.zip contains most of the game's resources, including 3D objects, textures, graphics, etc, and extracting its contents will allow you to easily change any of the files you wish. The extracted files in the folder will take precedence over the files in the resource.zip. If you wish the game to use any of the original files in the resource.zip, then simply delete the corresponding files from their folders. You can extract the contents of the resource.zip by using any standard zip program, such as WinZip. You should extract the contents to the same folder where the resource.zip is located, and ensure that the pathnames in the resource.zip are used. IMPORTANT NOTE: Don't overwrite any files that are already there, otherwise you may overwrite updated files previously installed by a patch. For clarity the documentation included in this SDK assumes you have extracted the contents of the resource.zip *********************************************************** The Pog language is similar but not identical to C and C++. Basic programming skills are assumed in this SDK. This SDK is not a tutorial in C or Pog programming. ***********************************************************
*********************************************************** The documentation in this SDK is in Windows Compiled Help Format. To use it just double click the pog_help.chm file. The documentation is extensively hyperlinked, and includes a complete table of contents, an advanced search facility, and a 'favorites' function. *********************************************************** While we have made every effort to ensure the information in this SDK is accurate, we cannot guarantee that the SDK is completely accurate and free of errors. *********************************************************** You must read and understand the License Agreement before attempting to use the POG SCRIPT SDK. By using any of the materials provided in the kit you automatically agree to abide by the terms of the agreement below. *********************************************************** The contents of the Independence War 2: Edge Of Chaos "IW2:EOC" Pog Scripting SDK "SDK" are supplied 'as-is', and no warranty is given as to their suitability or fitness for any purpose. PARTICLE SYSTEMS and INFOGRAMES accept no responsibility for any loss or damage however caused by use of the SDK. All responsibility for use and consequences of the use of the SDK rest solely with the user. The User may freely distribute in a non-commercial manner the SDK providing that:
*********************************************************** 'MODS' are data that modify, add to, or substitute for data in the IW2:EOC Software, thus modifying, adding to, or replacing content provided by PARTICLE SYSTEMS in the Software. 'MOD EDITORS' are programs that create data to modify, add to, or substitute for data in the IW2:EOC Software, thus modifying, adding to, or replacing data provided by PARTICLE SYSTEMS in the Software. MODS / MOD EDITORS may be permitted by PARTICLE SYSTEMS and INFOGRAMES at their sole discretion, on the following conditions:
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