Tie Fighter model (...finished and textured)
- Second Chance
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- King of Space
*edit*
No, something's not right. I just looked at the setup scenes for both the Fighter and the Interceptor and I remembered that I used the original dockport null from the PS setup scenes. So they are oriented correctly and positioned properly. I've also docked with the interceptor onto the resupply ship in Instant Action and it docks correctly. Are you sure the station null isn't oriented in a weird way?
Could you post another shot of a docked Tie? Maybe with a better view of the body so I can see what's what? Or just mail me one?
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Originally posted by Second Chance
Hmm, that's strange MajorTom. The Tie's docking null is neither on the ball or on the front of the ship. It's actually on the top parallel with the wings top edge.
Oops, My bad.
When I re-did the ini for MP I typed "dockport Top" instead of "Dockport Top". (Now we see what a difference d or D makes.
The engine apparently defaulted the position of the dockport subsystem to the next null it could find listed in the .ini, which was the crew null.
Sorry about that []
They both dock correctly now, on the top edge of the wings.
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- Second Chance
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btw - I'm pretty positive that if a specified null isn't found it just defaults to position 0,0,0 in the scene. Any subsims without a null also get placed at this position. Which is the default position for objects loaded into a LW scene.
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I can back that up (had a painful experience with this once ).btw - I'm pretty positive that if a specified null isn't found it just defaults to position 0,0,0 in the scene. Any subsims without a null also get placed at this position. Which is the default position for objects loaded into a LW scene.
Anytime you see a system sitting in the center of the craft when it should be somewhere else, check the null name against the ini system entry. 99.9% of the time that's where the problem comes from.
Also, if you use LW 7.0 to place nulls in a ship setup scene and do not export to 5.6 format, the nulls will all appear in the center also. Back before I had LW 5.6, I'd occasionally forget to export and wonder why all the systems are lumped in the center of the craft.
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