Finally. . . X-Wing Fighter in game shots!
- Second Chance
- Topic Author
- Offline
- King of Space
Pretty soon MT, I'm just finalizing the setups for animation (there are nine LW scenes for the avatar!). At least your part of the animation work is cake.When do i get to get my grubby little hands on it?
Awsome about the custom SW backgrounds! Let me know if I can do any 3D pics for you (like with the ships or whatever).
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Please Log in or Create an account to join the conversation.
"Dust to dust we're wired into sadness"
Please Log in or Create an account to join the conversation.
- Second Chance
- Topic Author
- Offline
- King of Space
Hey MajorTom, this is making me think. How about, everyone has to activate their shields and weapons when they go into battle. We could make some kind of reason why you wouldn't fly around like that all the time. May be a little more realistic. Just a thought.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Please Log in or Create an account to join the conversation.
Originally posted by Second Chance
Well actually, I didn't, that's MajorTom's job.
It will be with a key bind. But the other way around: when you open the wings the guns will be activated. We won't be using the TRI in the StarWars mod so the existing key bind for "Full Power To Engines" will be used to toggle the wings position. It'll be easy to add a little query to the docking function that checks if the wings are closed before allowing you to dock.
btw: I just edited the pog example that toggles speed over in the other X-Wing thread. (just so the player can't increase the speed more than once if he hits the keybind multiple times within the 1 sec time span.)
Theoretically thats a cool idea but remember, Everything a player does or activates: like changing speed, activating weapons, shooting, changing directions, docking ect., has to be propagated to the server and then from the server to all other clients.Hey MajorTom, this is making me think. How about, everyone has to activate their shields and weapons when they go into battle. We could make some kind of reason why you wouldn't fly around like that all the time. May be a little more realistic. Just a thought.
When an occasional X-Wing pilot joins a game and activates his weapons thats one server event (sent to all other clients)
If all players have to activate weapons that would require a lot more server events (all_players x all_players) and slow the game down or make it stutter. (especially during the join process because lots of data is transmitted then anyhow).
I'm already (just a little bit) concerned what will happen if a whole squadron of X-Wings join at once.
We can try it out (all players and just X-Wings) in the beta tests (we'll need a minimum of 10 to 12 players to test that)
Iwar2 Multiplayer Fan Site
Please Log in or Create an account to join the conversation.
- Second Chance
- Topic Author
- Offline
- King of Space
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
Please Log in or Create an account to join the conversation.
with the wings closed
.... and opened
In case you missed it in the other thread here's a movie (497kb) to DL with the animation in action.
download it, unzip it, double click it, let your windows media player go to work
note: To reduce download size, the movie was made at 15 fps so the animation shown is a little slower than it actually runs in the game.
The animation is coupled with two functions:
a) the weapons are locked down when the wings are closed
b) when the wings are closed the ship flys 10% faster at top speed.
That makes it easier to catch up with the bad guys, then you can open the Sfoils and the weapons go online so you can blast away.
The X-Wing is the ideal ship for skirmishes with Tie Fighters. The 4 guns on it increase target coverage. Other ships with only 2 guns often fire between the two upright wings of the Tie and just hit empty space.
Iwar2 Multiplayer Fan Site
Please Log in or Create an account to join the conversation.