Cockpit models
- Second Chance
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- King of Space
Overall, I don't think there should be any problems with using custom cockpit models.
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My guess is that the model is adjusted to the fov.
Just look at the function in the current dev. version, and you'll see.
(I hope you haven't changed the fov in your flux for the SW mod!!?)
using them isn't the problem, as you can see in the dev version. Getting some to use is the problemOverall, I don't think there should be any problems with using custom cockpit models.
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When you have "attached" the starfury cockpit to the ship, using the mod dev version, you can see it's outlines faintly, if you do an an outside view of your ship with F3.
If you want to try out your own different cockpit versions just put them in the avatar folder in a folder named "starfury_cockpit".
Then the script will use you cockpit version when it switches.
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- Second Chance
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As an added note, the cockpit setup is like any other in the game. So if we were so inclined, or could think of something cool to do, there isn't any reason we couldn't add animation to it. (*Thinks of Luke's retractable bombsight in the X-Wing*[}])
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Originally posted by Second Chance
As an added note, the cockpit setup is like any other in the game. So if we were so inclined, or could think of something cool to do, there isn't any reason we couldn't add animation to it. (*Thinks of Luke's retractable bombsight in the X-Wing*[}])
Great job on digging out the info!
It would be cool to animate something like that! We could for example have pog activate the zoom at the same time as the animation is done.
Is there some way to move the view around via an animation (left, right or up, down) once you are in the cockpit?
I tried to change the orientation of the cockpit sim in the test model but, no luck. If you deviate from the straight ahead orientation by more than a couple of degrees, or try to move the cockpit away from the exact position of the crew null, it (the cockpit) just disappears.
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- Second Chance
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That would be truly awsome! [}]Is there some way to move the view around via an animation (left, right or up, down) once you are in the cockpit?
But sadly, I don't think it's possible. You could move the cockpit around the view, but you can't move the view around the cockpit. [V]
My guess is that the pilot's actual eyeball line-of-sight view of the scene must be static, or it would screw with everything. For instance, look at the difference between the first F1 view and the second F1 view. They're both exactly the same right? Just one's with the cockpit model and one's without. Wrong. The first view has a snapback feature that the second doesn't. Watch when you rotate in any direction. Say we pitch up really hard. In the first view, when you let go of the controls, the cockpit slides back up to meet the view; but, the line-of-sight view also slides back down to meet the cockpit. In the second view, when the ship stops pitching, the line of sight stops moving. There is no snapback because there's nothing to meet. So those two views, although similar, don't work the same way. I don't really know what my point is [], but it is an observation I've made. Does it help us? Who knows.
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