Cockpit models
- Second Chance
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- King of Space
Ok, so you say fewer/smaller struts mean higher performance. Can you elaborate a little? Are we talking lower polycounts, how much of the screen is covered by the model, or what? Or do we know? Duh, I guess that's the point of the tests, huh? []
I ask because it's possible to make most of the rebel cockpit that covers the screen out of only 1 or 2 polys. But if it's not the count, then that doesn't help us. Is there any more info, at all?
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Less polys or less texture or what?
The cockpits moves more or less constantly (sway) within your immediate view and is right up close to you simular to when you are close to a large model like a station or capital ship.
I think less (of whatever) is better.
I assume reflections, size of the object (struts ect.) and lights have an influence though I don't know to what extent. Mabe the sum of all surface area? (is that the poly count?)
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- Second Chance
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- King of Space
Oh, and of course any fx are going to cause a performance hit. So instead of using lights, I'll see about embedding the cockpit lighting into the texture as glows. So the cockpit will get very dark when you face away from sunlight, but all the little buttons and knobs will still be lit up like they should be.
Oh wait! Even better idea! I could give the whole cockpit structure a barely perceptible glow that would make it look lit up in the dark, but you wouldn't notice it in the light. Since it's built into the texture, it doesn't require any fx from flux. How's that sound?
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- Roi Danton
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Sounds good! I'm looking forward seeing that.Originally posted by Second Chance
So instead of using lights, I'll see about embedding the cockpit lighting into the texture as glows. [...]
I could give the whole cockpit structure a barely perceptible glow that would make it look lit up in the dark, but you wouldn't notice it in the light. Since it's built into the texture, it doesn't require any fx from flux. How's that sound?
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- Second Chance
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- King of Space
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
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