Mission design
- Second Chance
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- King of Space
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I haven't implimented a Gui option to allow the player to select a mission scenario instead of a standard mp game yet. (Primarily due to my horror of GUI coding). Roi ?
I have a mission tracker concept, that uses flux.ini to track mission states and save them but it isn't tested yet.
I also have an event controller concept that transmits the mission state to other clients as they join (for coop missions) but it isn't tested yet either.
Imo, we need to finalize the primary game functionality first because mission scripts will run on top of the basic game script.
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- Roi Danton
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So there could be the Option "Scenario" added to the >Host Session< Menu on the first button row and the scenarios could be added like the Maps in the other scenarios on the second button row? (really hard to say w/o sources )Originally posted by MajorTom
I haven't implimented a Gui option to allow the player to select a mission scenario instead of a standard mp game yet. (Primarily due to my horror of GUI coding). Roi ?
~Buda5 Designer & Scripter
buda5.firstones.com
~Buda5 Designer & Scripter
buda5.firstones.com
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Originally posted by Roi Danton
So there could be the Option "Scenario" added to the >Host Session< Menu on the first button row and the scenarios could be added like the Maps in the other scenarios on the second button row? (really hard to say w/o sources )
My plan was /is:
Since missions are a client orientated function they would be put in that new box that now says "name and ship ok?" Thats why that box is so big (the original iNetworkgui.pkg doesn't have that box).
Missions would be offered based on the players mission tracker values in his flux.ini and then the map and game package would be set automatically when the player presses the host session button.
The text for the button would be changed by pog so it says "start mission" instead of "host session" if a mission scenario was selected previously.
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- Roi Danton
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When there are more ships or scenarios we could use scrolling windows for them.
Yes, standard way. Storing in GlobalString -> schedule loop in seperate task for determining which button is pressed (if i.e. 0, GS = "Host Session"), switch to set the selected scenario.Originally posted by MajorTom
The text for the button would be changed by pog so it says "start mission" instead of "host session" if a mission scenario was selected previously.
~Buda5 Designer & Scripter
buda5.firstones.com
~Buda5 Designer & Scripter
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Thats about how I planned it.
I don't think we'll have a problem with doing it like that.
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