An observation on Star Wars speeds
- Second Chance
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Now before MajorTom gets all upset about the balancing issues that he spent months on, I'm not suggesting doing anything. This was just meant as an observation. And, I suppose, an explanation as to why we'll never have cinematic looking battles at close ranges with EoC at the current speeds.
It makes me laugh and think of all the people who always criticize Lucas for having his space fighters behave exactly like WW-II aircraft. Apparently he had enough foresight to realize how boring a realistic space fight would be, and instead opted for a more exciting dog-fight style approach. If these critics ever got a realistic space battle they'd probably be bored to death. Since at realistic space combat ranges nobody would ever see each other and the entire battle would take place as little blips on a scanner screen. Modern fighter combat already works this way. Which explains why you don't see a whole lot of fighter pilot movies anymore. It's just not that exciting.
Anyway, food for thought.
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- Stephen Robertson PS
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-- Steve
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- Second Chance
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Originally posted by Second Chance
an explanation as to why we'll never have cinematic looking battles at close ranges with EoC at the current speeds.
In movies, you're a third person viewer and you can dynamically zoom in on a scene and use a focal length that's proportional to an objects speed.
With flux, you are in first person so you can't zoom dynamically dependent on speed. Visual zooming would distort distances and after all space is supposed to be big! You thus have to keep distances constant and "zoom" the speed.
Like I mentioned before in the other thread: I tried ships at lower speeds between 300 and 500m/sec. If the ships spawn 50 km apart it takes 1 1/2 hours to engage in battle. To fly past a little 5km asteroid takes 10 minutes.
I would love to reduce the ship speeds in our mod. That would be a lot better for the server performance, reduce lag enormously and give us much better, more consistent hit rates. The ships could spawn 5 km apart the whole map would only be 20 km in diameter (instead of 200) and the asteroid would only be 500m in size. The smaller models and textures would greatly improve graphic preformance too.
Unfortunatly we don't have any models for asteroids that small! A hollow asteroid or a single station would fill up the whole map.
Sure, we could scale the avatar sizes down, but we don't have the matching collision hulls. Without the proper models the question of re-sizing the maps to accomodate lower speeds is fully academic.
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Originally posted by Stephen Robertson PS
It's one of the reasons that capital ships and stations in EOC look so small - you fly so fast even a 3km long station can be passed in a couple of secs. Try flying past a station with your throttle set very low and see how huge it looks!
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Speaking of huge:
Here's Shanes Spiff streaking past a station at the blinding speed of 50m/sec.
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- Second Chance
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