Jafs question
17 years 8 months ago #18980
by Hmuda
Jafs question was created by Hmuda
So...I know that if I tag the cargo and call in Jafs I might as well jump back to base...but...
What if there are more pods that Jafs could handle in one go?
So Jafs can handle 12 pods at once, but let's say I have 36 floating around. If I tag them all and call him in, can I safely return to the base or should I wait until he starts the last run?
What if there are more pods that Jafs could handle in one go?
So Jafs can handle 12 pods at once, but let's say I have 36 floating around. If I tag them all and call him in, can I safely return to the base or should I wait until he starts the last run?
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17 years 8 months ago #16450
by ATG
<font color="red">Greece=good country.</font id="red">
Replied by ATG on topic Jafs question
the second one.
<font color="red">Greece=good country.</font id="red">
<font color="red">Greece=good country.</font id="red">
<font color="red">Greece=good country.</font id="red">
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17 years 8 months ago #16451
by Hmuda
Replied by Hmuda on topic Jafs question
Thanks, then it's good that I decided to use the Jafs mod for more space.
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17 years 8 months ago #16455
by Hmuda
Replied by Hmuda on topic Jafs question
Next thing:
I installed the super megafreighter (the 17X one). Now the problem is that the distance where Jafs stars loading the pods is too short, so he always ends up knocking one pod around with the nose of the ship and have to wait a few minutes before it is out and drifts close enough to trigger the loading sequence. But by the time that finally happens, the rest of the pods are so far behind that he will have to turn back and start it all over again with another pod.
So is there a mod or a flux.ini line that controls this distance?
I'm not really fond of the Colossus mod for a solution, because of the ship's design and texturing. Just doesn't fit with the other ships' looks.
I installed the super megafreighter (the 17X one). Now the problem is that the distance where Jafs stars loading the pods is too short, so he always ends up knocking one pod around with the nose of the ship and have to wait a few minutes before it is out and drifts close enough to trigger the loading sequence. But by the time that finally happens, the rest of the pods are so far behind that he will have to turn back and start it all over again with another pod.
So is there a mod or a flux.ini line that controls this distance?
I'm not really fond of the Colossus mod for a solution, because of the ship's design and texturing. Just doesn't fit with the other ships' looks.
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