I wanna mod this game!
- Second Chance
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- King of Space
19 years 9 months ago #12418
by Second Chance
Replied by Second Chance on topic I wanna mod this game!
No. In fact, you can get better detail if you split your ship up into several sections. Just keep each section around 800 polys or so. I think I cover this point in my tutorial on getting models into the game, stickied at the top of the 3D forum. It would be great to see yet another modeler in the community.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
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- BlasterMaster555
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- Regular
19 years 9 months ago #12419
by BlasterMaster555
All power to the engines!!!
Replied by BlasterMaster555 on topic I wanna mod this game!
Believe it or not, once you remove all those damage models from the model, it is actually very low poly!
All power to the engines!!!
All power to the engines!!!
All power to the engines!!!
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- BlasterMaster555
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19 years 9 months ago #12420
by BlasterMaster555
All power to the engines!!!
Replied by BlasterMaster555 on topic I wanna mod this game!
I have a question. I oriented the dock points for the silly phasers turrets, but they all don't seem to have proper firing arcs. Are the firing arcs related to the turret orientation, or is it an absolute. Because if that is the case that would explain 5 phasers all shooting forward on occasion. I am trying to make limited arcs of 90* on the X Y and Z, so that it's more trek-like.
All power to the engines!!!
All power to the engines!!!
All power to the engines!!!
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- Second Chance
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- King of Space
19 years 9 months ago #12421
by Second Chance
Replied by Second Chance on topic I wanna mod this game!
You say "dock points". Does this mean that you've tried out my idea of using turret fighters with beam weapons? If so; Woohoo, right on! I knew my solution would work best! [8D] Now we have real tracking beam weapons!
If not, then please disreguard that last outburst.
To answer your question, everything related to null positions is relative to the null. (Except missiles. Supposedly those are hard-coded to only fire forward.) However, the null positions used for normal turret setup, normal weapon setup and dockports are all different.
Just as a quick rundown:
Now, if you're not using turret fighters, just normal turrets; be aware of the turret INI that you're using. Some of them are custom made for specific ships, and have wierd firing arcs specified.
Let me know if that helps. Or tell me what method you're using for weapons so I can give you a better explanation. I'm really glad to see you're getting everything working. I'm not surprised that getting rid of all that extra junk from the KA ships really drops the poly count. Good work.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
If not, then please disreguard that last outburst.
To answer your question, everything related to null positions is relative to the null. (Except missiles. Supposedly those are hard-coded to only fire forward.) However, the null positions used for normal turret setup, normal weapon setup and dockports are all different.
Just as a quick rundown:
- Normal weapon nulls fire along their +z axis. So the +z axis must be pointed away from the mounting surface and in the direction of fire.
- Normal turret nulls also fire along the +z axis, but are mounted using the +y axis. The +y axis must point away from the mounting surface so that the turret stands upright on the hull, and the +z axis must still point in the desired direction of fire. Generally, parallel to the mounting surface.
- Dockport nulls actually need to have the +z axis pointing away from the mounting surface. With the +y axis acting as sort of the 12 o'clock position on the dockport face. So a dockport located on the top or bottom of a ship would usually want the +y axis pointing towards the front of the ship, whereas a dockport located on the left or right side of a ship would usually want the +y axis to point towards the top of the ship.
Now, if you're not using turret fighters, just normal turrets; be aware of the turret INI that you're using. Some of them are custom made for specific ships, and have wierd firing arcs specified.
Let me know if that helps. Or tell me what method you're using for weapons so I can give you a better explanation. I'm really glad to see you're getting everything working. I'm not surprised that getting rid of all that extra junk from the KA ships really drops the poly count. Good work.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos
cartoons.sev.com.au/index.php?catid=4
.
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- BlasterMaster555
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- Regular
19 years 9 months ago #12430
by BlasterMaster555
All power to the engines!!!
Replied by BlasterMaster555 on topic I wanna mod this game!
Well, I am trying to get a 90x90x90 degree firing arc on these turrets...
All power to the engines!!!
All power to the engines!!!
All power to the engines!!!
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- BlasterMaster555
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- Regular
19 years 9 months ago #12431
by BlasterMaster555
All power to the engines!!!
Replied by BlasterMaster555 on topic I wanna mod this game!
Silly phasers = super ultra mega rapid fire cannon look like beam turrets.
TF phasers = turret fighter phasers.
I manually changed the firing arc to 45-90 deg. vertical on the silly phasers. Theoretically, the bottom phaser shoots down, the nacelle phasers shoot sideways, and the forward phasers shoot upwards and downwards. This is not the case. They all shoot straight forward. I have all the dock points oriented the way they should be (and docking works correctly!)
All power to the engines!!!
TF phasers = turret fighter phasers.
I manually changed the firing arc to 45-90 deg. vertical on the silly phasers. Theoretically, the bottom phaser shoots down, the nacelle phasers shoot sideways, and the forward phasers shoot upwards and downwards. This is not the case. They all shoot straight forward. I have all the dock points oriented the way they should be (and docking works correctly!)
All power to the engines!!!
All power to the engines!!!
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