nps AI Beam weapons.
20 years 5 months ago #10316
by Vladimir
Never-EVER forget your real life, though.
Replied by Vladimir on topic nps AI Beam weapons.
Yes, all you need to do is to use appropriate setups, for example, if you want to do a tracking cutting beam you need to use folder /avatars/cutting_beam/ in resource.zip, extract it to resource folder, rename the folder cutting_beam for example to cutting_beam_tracking (just in case) and modify the setup a little. Locate the next text in it:
AddNullObject <node class=icBeamAvatar texture=cutting_beam repeat=10 speed=-0.5>
ShowObject 8 7
ObjectMotion (unnamed)
9
1
0 -2 0 0 0 0 1 1 1
0 0 0 0 0
EndBehavior 1
ParentObject 1
ShadowOptions 7
and change the last number of this line:
0 -2 0 0 0 0 1 1 1
to the lenght of the beam, probably it is in meters.
Then you need to create sims/weapons/cutting_beam_tracking.ini using some PBC file as a template (remember, your tracking beam is in fact a cannon!):
[Class]
name=icCannon
[Avatar]
name=lws:/avatars/cutting_beam_tracking/setup
and make a system .ini file for all of this.
AddNullObject <node class=icBeamAvatar texture=cutting_beam repeat=10 speed=-0.5>
ShowObject 8 7
ObjectMotion (unnamed)
9
1
0 -2 0 0 0 0 1 1 1
0 0 0 0 0
EndBehavior 1
ParentObject 1
ShadowOptions 7
and change the last number of this line:
0 -2 0 0 0 0 1 1 1
to the lenght of the beam, probably it is in meters.
Then you need to create sims/weapons/cutting_beam_tracking.ini using some PBC file as a template (remember, your tracking beam is in fact a cannon!):
[Class]
name=icCannon
[Avatar]
name=lws:/avatars/cutting_beam_tracking/setup
and make a system .ini file for all of this.
Never-EVER forget your real life, though.
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- Second Chance
- Offline
- King of Space
20 years 5 months ago #10318
by Second Chance
Replied by Second Chance on topic nps AI Beam weapons.
Have you actually tried this? Because it won't behave anything like a beam weapon. It will just fire a giant bolt that will simply fly off into the distance.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
mailto:second_chance@cox.net
The Ultimate Guide To Modding: I-War 2 - Edge Of Chaos (on hold during SW MP mod)
cartoons.sev.com.au/index.php?catid=4
.
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- Jwk the Hemp Monkey
- Topic Author
- Offline
- Addict
20 years 5 months ago #10320
by Jwk the Hemp Monkey
Replied by Jwk the Hemp Monkey on topic nps AI Beam weapons.
I do not have good editing skills. I am just very skilled with EoC and am well hearsed in all forms of stratergy across all sorts of games. I also have note pad. and that is just about all i have been using to make my ' elite : EoC how it should of been ' mod. Oh, and second chances's lws file to fix the large corp interceptor 8P.
It would be nice to have a beam weapon that id not fly off into the distance forever....
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
It would be nice to have a beam weapon that id not fly off into the distance forever....
Jwk...comander of =HEMP HUNGRY MONKEY=
www.i-war2.com/forum/topic.asp?TOPIC_ID=310
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20 years 5 months ago #10322
by Vladimir
Never-EVER forget your real life, though.
Replied by Vladimir on topic nps AI Beam weapons.
Well, this thing looks exactly like a beam but it tracks your target like a cannon. And that´s the point.
Here is the prototype i made:
www.geocities.com/xenodroid13/tracking_beam.zip
You can use it like other mods, never mind that there is no html description included. After all, it´s just a prototype for testing things. I hope that the link works, I´m always having troubles with these.
Here is the prototype i made:
www.geocities.com/xenodroid13/tracking_beam.zip
You can use it like other mods, never mind that there is no html description included. After all, it´s just a prototype for testing things. I hope that the link works, I´m always having troubles with these.
Never-EVER forget your real life, though.
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- GrandpaTrout
- Offline
- King of Space
20 years 5 months ago #10323
by GrandpaTrout
Replied by GrandpaTrout on topic nps AI Beam weapons.
I can't follow the link.
But do I understand this correctly - basically the beam is attached to the launcher. The same way the muzzle flash works? So if a turret had a 2km long muzzle flash shaped like a beam that lasted a few seconds, and the turret fired invisible (to the eye) bolts that moved very fast, you end up with a tracking beam "cannon" that can sweep across targets?
-Gtrout
But do I understand this correctly - basically the beam is attached to the launcher. The same way the muzzle flash works? So if a turret had a 2km long muzzle flash shaped like a beam that lasted a few seconds, and the turret fired invisible (to the eye) bolts that moved very fast, you end up with a tracking beam "cannon" that can sweep across targets?
-Gtrout
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20 years 5 months ago #10324
by Vladimir
Never-EVER forget your real life, though.
Replied by Vladimir on topic nps AI Beam weapons.
AAARGHHH! I hate making web pages!! Mabe if you copy the link address and go there manually you can get the file.
Anyways, tracking beam has nothing to do with muzzle flashes. Basically it is a very long bolt that is shooted very rapidly -- refire_delay=0.0 . There is also another variable -- no_jitter=1 . I don´t know exactly what it does but I guess it has something to do with changing the cannon bolt to beam. I may be wrong, though.
Anyways, tracking beam has nothing to do with muzzle flashes. Basically it is a very long bolt that is shooted very rapidly -- refire_delay=0.0 . There is also another variable -- no_jitter=1 . I don´t know exactly what it does but I guess it has something to do with changing the cannon bolt to beam. I may be wrong, though.
Never-EVER forget your real life, though.
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