iLagrangePoint.SetUsable
20 years 1 week ago #18292
by mdvalley
iLagrangePoint.SetUsable was created by mdvalley
After cracking the vertical L-Point code, I decided to try my hand at pogging. I made a mini-mod to shut off both of Emerald’s L-Points using the iLagrangePoint.SetUsable function. From the documentation, what it should do is make the autopilot and AI avoid the system when planning interstellar trips.
What is actually does, I discovered, is somewhat different. The function makes you unable to jump to the L-Point manually. The autopilot, strangely enough, can still make it in. However, the function makes you unable to jump from it at all! Hello, one-way L-Points!
Next, I’ll try to get an AI in the game to go through these things and see if they have any better luck.
What is actually does, I discovered, is somewhat different. The function makes you unable to jump to the L-Point manually. The autopilot, strangely enough, can still make it in. However, the function makes you unable to jump from it at all! Hello, one-way L-Points!
Next, I’ll try to get an AI in the game to go through these things and see if they have any better luck.
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20 years 1 week ago #11917
by mdvalley
Replied by mdvalley on topic iLagrangePoint.SetUsable
Some wrestling with the pog got me an AI ship for me to boss around. It worked pretty much as I expected: it jumped into Emerald without a problem, but sat there and did nothing when I told it to approach a Penda station from Emerald. So neither the autopilot nor an AI can enter an "off" L-Point.
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