iTrafficCreation and iScriptedOrders

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19 years 7 months ago #12843 by GrandpaTrout
I would move that piece and the task start out of the atomic statement. Actually, just have the little disrupt loop inside the atomic.

Then put a 1 second or two delay between the disrupt loop finishing and the LSDI explosion placement. I am guessing that the creation is happening, but it is being created and placed atomically while the player is still in LDS. The engine is taking a little time to react to the disrupt and so the explosions ends up about 100,000km behind the player somewhere.

Always wise to check the creation of the sim however. (looks good from here, but who knows).

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19 years 7 months ago #12844 by MajorTom

Originally posted by GrandpaTrout

and so the explosions ends up about 100,000km behind the player
somewhere.

That is the most logical explanation.
Sorry, I hadn't noticed the player is in LDS when the script runs.


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19 years 7 months ago #12848 by Joco
Code updated again. Closed atomic statement to just the while loop. Added in a slight delay between disrupt and explosion placement. Still not sure how to get that lovely green static effect you get in the game when an ldsi missile expolodes near you. Will keep looking at it though.

Will now start looking at some of the other ideas that were listed. :)

Next to look at: Remote pilot of Pods to dock with own freighter.

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19 years 7 months ago #12851 by MajorTom
Oh, I get it (after looking at the ini file you're using)

You need to change the values in it because they are normally scaled
by the values in the missile or mine ini used.

Copy the file ldsi_missile_explosion.ini and rename it say to
ldsi_trap_explosion.ini.

Then change the following values to:

final_radius=15000.0

lifetime = 5.0

front_depth = 0.1

leave the other values unchanged

In your script, change the file name and path:
i.e. blast = Sim.Create ( "ini:/sims/explosions/ldsi_missile_explosion", "Pirate Trap" );
To the new ini name and the path where ever you have it
stored.

Btw.: "ldsi=1" in the ini file is what makes the green explosion



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19 years 7 months ago #12852 by Joco
Cool! Thanks for that MajorTom. Still learning about the relationships of the ini resource files to things.

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19 years 7 months ago #12853 by MajorTom

Originally posted by MajorTom



Btw.: "ldsi=1" in the ini file is what makes the green explosion


Umm, more correctly the green explosion is the combination of an
object of:
[Class]
name=icShockwave


with

ldsi=1

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