Code Release
- GrandpaTrout
- Topic Author
- Offline
- King of Space
21 years 9 months ago #17689
by GrandpaTrout
Code Release was created by GrandpaTrout
I have uploaded a the first of the "Epic Platform" code releases.
File here: [Edit, old releases removed from site]
This release:
Removes the player base and adds a save screen to UniGui.
Rewrites FutureTrader
Add use of the future Econ mod data for station trades.
Adds system by system player inventory.
Adds cargo pod handling for trade.
Adds faction feeling dependent trade offers.
Adds trade ships.
Adds illegal / legal cargo distinction.
Rewrites iFleet.
Adds saving all player ship exact locations.
Adds saving cargo pods docked to player ships.
Adds New Game player setup.
Rewrites Location Finder
Adds Cargo depot support
Adds new star system support
Adds pog station support
Rewrites MultiMod
Adds save anywhere feature
Adds new Script.ini to support Epic features
Faction and Reputation GUI
Adds a new gui to display faction relations
and skill level of player
Reputation Tracking
There is some new (and kind of buggy) code that
will lower faction relations when the player
attacks a factions ships. It will raise
faction level when the player helps a faction
already under attack.
There is a release document with more details in the package. This is an alpha release and not for the casual user.
I have left the EOCs traffic and mission scripts enabled to make other testing easier. You should be able to run all of these mods and new code and ships you are testing. If there are problems, I want to know. Once traffic scripts are up and running (who knows when) I will disable all EOC scripts (already tested that and it works fine).
Please take a look at the new GUI screens. I will publish a style guide if no one objects to this look and feel.
My next weeks goals:
Publish the complete features list for discussion and debate.
Prototype the faction mission generator.
Prototype the chessboard fleet handler.
(these last two, because they need better understanding).
If someone needs other work from me, let me know!
-Gtrout
[Edit to update link to latest version]
File here: [Edit, old releases removed from site]
This release:
Removes the player base and adds a save screen to UniGui.
Rewrites FutureTrader
Add use of the future Econ mod data for station trades.
Adds system by system player inventory.
Adds cargo pod handling for trade.
Adds faction feeling dependent trade offers.
Adds trade ships.
Adds illegal / legal cargo distinction.
Rewrites iFleet.
Adds saving all player ship exact locations.
Adds saving cargo pods docked to player ships.
Adds New Game player setup.
Rewrites Location Finder
Adds Cargo depot support
Adds new star system support
Adds pog station support
Rewrites MultiMod
Adds save anywhere feature
Adds new Script.ini to support Epic features
Faction and Reputation GUI
Adds a new gui to display faction relations
and skill level of player
Reputation Tracking
There is some new (and kind of buggy) code that
will lower faction relations when the player
attacks a factions ships. It will raise
faction level when the player helps a faction
already under attack.
There is a release document with more details in the package. This is an alpha release and not for the casual user.
I have left the EOCs traffic and mission scripts enabled to make other testing easier. You should be able to run all of these mods and new code and ships you are testing. If there are problems, I want to know. Once traffic scripts are up and running (who knows when) I will disable all EOC scripts (already tested that and it works fine).
Please take a look at the new GUI screens. I will publish a style guide if no one objects to this look and feel.
My next weeks goals:
Publish the complete features list for discussion and debate.
Prototype the faction mission generator.
Prototype the chessboard fleet handler.
(these last two, because they need better understanding).
If someone needs other work from me, let me know!
-Gtrout
[Edit to update link to latest version]
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21 years 9 months ago #4819
by EricMan64
I just d/l'ed it. Now I'm off to look over it.
Replied by EricMan64 on topic Code Release
Yay....and adds a save screen to UniGui.
Sounds like a useful screen.Faction and Reputation GUI
Adds a new gui to display faction relations
and skill level of player
I just d/l'ed it. Now I'm off to look over it.
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21 years 9 months ago #4821
by EricMan64
Replied by EricMan64 on topic Code Release
My nit-picky criticism. The exit button looks cool as well as the subtitle. The title seems just a little bit too large. Not much shrinking should be necessary, just a little bit. Coloring is good.
On the cargo screen, on the rightside listbox, a little space between the slider and the buttons would look just a little better in my opinion. For the butttons on the left in the same screen, is it just me, or is the bottom one cut off just a little bit?
On the cargo screen, on the rightside listbox, a little space between the slider and the buttons would look just a little better in my opinion. For the butttons on the left in the same screen, is it just me, or is the bottom one cut off just a little bit?
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- GrandpaTrout
- Topic Author
- Offline
- King of Space
21 years 9 months ago #4824
by GrandpaTrout
Replied by GrandpaTrout on topic Code Release
Glad for nit picks at this point. They are easy to change now that the code is fresh in my mind. And I wanted another opinion on the style. I want something that says "this is not EOC" but not too drastic.
I will look for a slightly smaller font. That one is the default main title font, 18pt. The next title down was too small at 8pt.
I will double check button sizing in the cargo screen. I guess I should have reported that the smallest resolution I am planning to support is 800x600. And that is my test resolution.
Thanks for the comments.
-Gtrout
I will look for a slightly smaller font. That one is the default main title font, 18pt. The next title down was too small at 8pt.
I will double check button sizing in the cargo screen. I guess I should have reported that the smallest resolution I am planning to support is 800x600. And that is my test resolution.
Thanks for the comments.
-Gtrout
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21 years 9 months ago #4828
by Dark Fire
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~Dark Fire~>
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The Man with the really big ship, aka the Columbia Class Super Danube
Replied by Dark Fire on topic Code Release
I have found one of your headaches, you dont have a death script, there for, your ship goes boom, but you still live on. butyou cant do a thing. grrrr.
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The Man with the really big ship, aka the Columbia Class Super Danube
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21 years 9 months ago #4829
by Dark Fire
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~Dark Fire~>
Moderator
The Man with the really big ship, aka the Columbia Class Super Danube
Replied by Dark Fire on topic Code Release
Also, i think you should redo the UniGUI to match the Epic GUI style. <-- my own nitpic.
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~Dark Fire~>
Moderator
The Man with the really big ship, aka the Columbia Class Super Danube
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