Teamspeak and EOC MP
20 years 9 months ago #8966
by jumbo
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Replied by jumbo on topic Teamspeak and EOC MP
Tried to set up a LAN game today as my son is very keen for some multiplayer I-war. Unfortunately it re-awakened the memory of not being able to get multiplayer to work the last time I tried. It is possible to to set up a host and play on your own, it was also possible to see a game on the other PC but not possible to join it. Any suggestions?
Jumbo
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Jumbo
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oGSV Sleeper Service
It's all right. Goodbye and farewell.
<font color="gold">[wide beam,Marain clear.tra. @4.28.891.7393+]</font id="gold">
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oGSV Sleeper Service
<b>It's all right. Goodbye and farewell.</b>
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20 years 9 months ago #8968
by MajorTom
Replied by MajorTom on topic Teamspeak and EOC MP
You should be able to play in a 2 party LAN with no problems whatsoever if both PCs can access files on the other PC via your LAN.
There are lots of possibilities:
Normally if your PC is the server you should also automaticly spawn as a player right after the server starts. Does that happen?
Make sure you have the same mod (or unmodded game) on both host and client and a multiplayer ship is selected on both PCs.
Make sure the client (sons PC) is seeing the LAN game ( use the button "LAN game") and not a possibly coexisisting internet game.
if none of the above work:
Try hosting on the client to see if you see the game on your PC (and can join it from there)
If you have a Firewall in your LAN you'll have to deactivate it (if it's WinXP) or open a bunch of ports
Most Common:
No ship is selected on the client
I've run out of guesses now. post more details if you still have problems
Have Gun, Will Travel
There are lots of possibilities:
Normally if your PC is the server you should also automaticly spawn as a player right after the server starts. Does that happen?
Make sure you have the same mod (or unmodded game) on both host and client and a multiplayer ship is selected on both PCs.
Make sure the client (sons PC) is seeing the LAN game ( use the button "LAN game") and not a possibly coexisisting internet game.
if none of the above work:
Try hosting on the client to see if you see the game on your PC (and can join it from there)
If you have a Firewall in your LAN you'll have to deactivate it (if it's WinXP) or open a bunch of ports
Most Common:
No ship is selected on the client
I've run out of guesses now. post more details if you still have problems
Have Gun, Will Travel
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20 years 9 months ago #8984
by jumbo
<font color="gold">[wide beam,Marain clear.tra. @4.28.891.7393+]</font id="gold">
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<b>It's all right. Goodbye and farewell.</b>
Replied by jumbo on topic Teamspeak and EOC MP
I sorted it.
My sons game was not not setup for direct play 8, which was working in dxdiag.
[FcGame]
network_device = dx8net.fcNetworkDeviceDP8 < was was not set for DP8
and
[fcNetworkDeviceDP8]
dplay_port = 2313 < was missing
I will check the firewall ports required now so I can tighten the rules up a bit.
Jumbo
<font color=gold>[wide beam,Marain clear.tra. @4.28.891.7393+]</font id=gold>
xGCU Grey Area
oGSV Sleeper Service
It's all right. Goodbye and farewell.
My sons game was not not setup for direct play 8, which was working in dxdiag.
[FcGame]
network_device = dx8net.fcNetworkDeviceDP8 < was was not set for DP8
and
[fcNetworkDeviceDP8]
dplay_port = 2313 < was missing
I will check the firewall ports required now so I can tighten the rules up a bit.
Jumbo
<font color=gold>[wide beam,Marain clear.tra. @4.28.891.7393+]</font id=gold>
xGCU Grey Area
oGSV Sleeper Service
It's all right. Goodbye and farewell.
<font color="gold">[wide beam,Marain clear.tra. @4.28.891.7393+]</font id="gold">
xGCU Grey Area
oGSV Sleeper Service
<b>It's all right. Goodbye and farewell.</b>
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20 years 9 months ago #8986
by MajorTom
Replied by MajorTom on topic Teamspeak and EOC MP
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20 years 9 months ago #8990
by jumbo
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<b>It's all right. Goodbye and farewell.</b>
Replied by jumbo on topic Teamspeak and EOC MP
It says it is 14.6
Those ports for the interested, test for the LAN game.
loader.exe searches for a LAN game on port 26900 UDP bidirectional
local ANY <> remote 26900 UPD is require to find a game on LAN
Hosting a LAN game requires the matching rule.
local 26900 <> remote any UDP
loader.exe runs the server on port 2313 and the client on port 2302. Both need UDP in and out.
local 2313 <> remote 2302 UDP for server
local 2302 <> remote 2313 UDP for client
To play on your own server requires both rules.
I havent got all the rules for the internet game.
To get the game list loader.exe connects out to 207.38.8.34 (master.gamespy.com) on port 28900 TCP
local ANY -> 207.38.8.34:28900 TCP
To send game details loader.exe connects to 207.38.8.34 (master.gamespy.com) on port 29910 UDP bidirectional
local ANY <> 207.38.8.34:29910 UDP
Since I couldn't sucessfully join the only game listed I can only guess at the ports required to play a game. Similarly no-one joined my game for the short time I ran it.
So far I have;
local ANY -> remote 1900 UDP
local ANY -> remote 2234 UDP
Jumbo
<font color=gold>[wide beam,Marain clear.tra. @4.28.891.7393+]</font id=gold>
xGCU Grey Area
oGSV Sleeper Service
It's all right. Goodbye and farewell.
Those ports for the interested, test for the LAN game.
loader.exe searches for a LAN game on port 26900 UDP bidirectional
local ANY <> remote 26900 UPD is require to find a game on LAN
Hosting a LAN game requires the matching rule.
local 26900 <> remote any UDP
loader.exe runs the server on port 2313 and the client on port 2302. Both need UDP in and out.
local 2313 <> remote 2302 UDP for server
local 2302 <> remote 2313 UDP for client
To play on your own server requires both rules.
I havent got all the rules for the internet game.
To get the game list loader.exe connects out to 207.38.8.34 (master.gamespy.com) on port 28900 TCP
local ANY -> 207.38.8.34:28900 TCP
To send game details loader.exe connects to 207.38.8.34 (master.gamespy.com) on port 29910 UDP bidirectional
local ANY <> 207.38.8.34:29910 UDP
Since I couldn't sucessfully join the only game listed I can only guess at the ports required to play a game. Similarly no-one joined my game for the short time I ran it.
So far I have;
local ANY -> remote 1900 UDP
local ANY -> remote 2234 UDP
Jumbo
<font color=gold>[wide beam,Marain clear.tra. @4.28.891.7393+]</font id=gold>
xGCU Grey Area
oGSV Sleeper Service
It's all right. Goodbye and farewell.
<font color="gold">[wide beam,Marain clear.tra. @4.28.891.7393+]</font id="gold">
xGCU Grey Area
oGSV Sleeper Service
<b>It's all right. Goodbye and farewell.</b>
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20 years 9 months ago #8991
by MajorTom
Replied by MajorTom on topic Teamspeak and EOC MP
Jumbo, Thanks for writing down all this. Specially for the LAN game. It's quite helpfull.
In addition to the 2313 port and the UDP ports you need for a LAN game the link below shows you all the ports that have to be open for Gamespy to work:
www.gamespyarcade.com/support/firewalls.shtml
further on down the page it even shows how to do the settings for a Norton firewall
Don't worry if you can't join some games. I've seen lots of people who have the old unpatched original F10 version running (and sometimes they apparently don't even notice they do for 2 or 3 days at a time)
Have Gun, Will Travel
In addition to the 2313 port and the UDP ports you need for a LAN game the link below shows you all the ports that have to be open for Gamespy to work:
www.gamespyarcade.com/support/firewalls.shtml
further on down the page it even shows how to do the settings for a Norton firewall
Don't worry if you can't join some games. I've seen lots of people who have the old unpatched original F10 version running (and sometimes they apparently don't even notice they do for 2 or 3 days at a time)
Have Gun, Will Travel
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