New to I-War2 and No Idea What I am DOING!
- Coloradomtnman
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And I can't find a work around anywhere for this one particular problem.
Sigh.
Oh, well.
Thanks for the help.
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By the way, have you played the original Elite games? I know they're old, but they are free and do a good job with having multiple career paths.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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- Coloradomtnman
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I guess I want something that doesn't exit. Open world, with EVE's and X3's complexity but with Elite's flight model, Pioneer's planetary landings, EVE's player base and player driven economy, and Elite: Dangerous's graphics, sound, and universe map, in a rich game universe with cogent lore.
And I want it NOW!
Also, I want to first person explore ships, asteroids, moons, various kinds of space stations, derelict ships, miscellaneous other objects in space and on planets of all kinds (including floating mining stations on gas giants) and complete missions and do sandbox game things like resource extraction and construction of planetary, moon, and space facilities while 1st person fighting enemies and earning experience so I can level up and gain perks Skyrim style. And galactic empire expansion a la X3.
Is that so much to ask?
All I need is my own personal home supercomputer.
And a willing game dev who doesn't care that he/she will most likely be financially ruined before completing such a task.
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I have played the older Elite and games and the newer-ish Oolite. Good games needless to say, but gameplay doesn't quite scratch that itch properly. Like a back itch that you can reach, but your fingernails are too dull to REALLY do the trick.
I have played the old MechWarrior games, and I enjoyed them. But the graphics of MechWarrior 4 made it fun in a different, more professional way.
Hmmm...
EOC is definitely not the game for you. Many of the proposals for an I-War 3 have included such ideas, but right now such things have not been implemented. The closest thing I can think of is Limit Theory, which isn't done yet. Also, Limit Theory will not have explorable ships, stations, etc.
I take it you're not the willing game dev you mentioned. I have had some interest in creating a space game, but with other games on the market that have almost everything you could ask for, I changed my mind.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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Coloradomtnman wrote: I have played the older Elite and games and the newer-ish Oolite. Good games needless to say, but gameplay doesn't quite scratch that itch properly. Like a back itch that you can reach, but your fingernails are too dull to REALLY do the trick.
I guess I want something that doesn't exit. Open world, with EVE's and X3's complexity but with Elite's flight model, Pioneer's planetary landings, EVE's player base and player driven economy, and Elite: Dangerous's graphics, sound, and universe map, in a rich game universe with cogent lore.
And I want it NOW!
Also, I want to first person explore ships, asteroids, moons, various kinds of space stations, derelict ships, miscellaneous other objects in space and on planets of all kinds (including floating mining stations on gas giants) and complete missions and do sandbox game things like resource extraction and construction of planetary, moon, and space facilities while 1st person fighting enemies and earning experience so I can level up and gain perks Skyrim style. And galactic empire expansion a la X3.
Is that so much to ask?
All I need is my own personal home supercomputer.
And a willing game dev who doesn't care that he/she will most likely be financially ruined before completing such a task.
Join the club, buddy. We all have that insatiable desire, and the more we feed it, the more it grows. (and before anyone asks, NO, I am not recommending getting off space games. Goodness no!)
[ShamelessSelfPromotion]Have you checked out the IronDuke's Space Game thread? I may be making what you're looking for...[/ShamelessSelfPromotion]
--IronDuke
Very little about the game is not known to me. Any questions you got, throw them at me.
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The game is gorgeous, so say the least, and since *everything* there is procedurally generated (except sounds and music), the game's environments are not only varied, but the game is also very small (at the time of the last update it was around 170 MB, IIRC).
Anyway, in LT's forums ( forums.ltheory.com/index.php ) you can find much more information, especially if you look for Josh Parnell's posts. Also, in case you are interested, here is the original Kickstarter for LT: www.kickstarter.com/projects/joshparnell...rocedural-space-game
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