Player Starting Positions
- Hot4Darmat
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- Junkie
18 years 2 weeks ago #15632
by Hot4Darmat
Replied by Hot4Darmat on topic Player Starting Positions
Just a suggestion: Keep the potential options for different starting positions, faction affiliations, and career arcs limited to about a half dozen, if not fewer. The problem with this is simply that the game remains the same no matter where you start. The starting positions, if done right, and with care, can provide a player with a very nicely different play experience for each different position at the outset. But my concern is that, as things progress, it is likely to converge toward a similar gameplay experience as the player reaches their gameplay capacity maximum. My thought is that it might be better to put the effort into creating a smaller number of well-conceived, well-balanced and well-executed start points than into trying to make a bajillion that are too superficial.
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- GrandpaTrout
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- King of Space
18 years 2 weeks ago #15634
by GrandpaTrout
Replied by GrandpaTrout on topic Player Starting Positions
We agree totally. I would rather see just a few well supported entries, than 1 for each faction that plays exactly alike.
Right now we don't have any. We are using the starts to setup test scenarios. And it works wonders for that.
Right now we don't have any. We are using the starts to setup test scenarios. And it works wonders for that.
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18 years 2 weeks ago #15637
by cambragol
Replied by cambragol on topic Player Starting Positions
We had also discussed that it might be cool to link the scenarios to the three features Hot4Darmat wrote for Torn Stars. Not sure how that would work, but I thought it could be an interesting touch.
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