Rewritten Save Gui
- GrandpaTrout
- Topic Author
- Offline
- King of Space
18 years 2 weeks ago #18887
by GrandpaTrout
Rewritten Save Gui was created by GrandpaTrout
I rewrote the Save Game Gui this afternoon. I wanted to be able to edit the names of my save games, just like you can in the standard save. It took me a bit but I finally figured out how PS wrote that screen. And it works pretty well.
There is one issue. The keyboard seems to still be tied to flight controls when you are editing the name of the save game. Which can be kind of dangerous. Especially if you add a lot of spaces (fires weapons) or 'i' (launches ldsi missiles).
You don't need to edit the save game. Right now it builds a name based on your current location and the game time elapsed. For many, that will be enough info. For those of us testing over and over, it is not enough. And I feel the stray shot is worth the edit.
For those of you with access to the source, the changes are committed and you can pull them to see what I mean. tSaveGui.pkg and tSaveGui.pog
There is one issue. The keyboard seems to still be tied to flight controls when you are editing the name of the save game. Which can be kind of dangerous. Especially if you add a lot of spaces (fires weapons) or 'i' (launches ldsi missiles).
You don't need to edit the save game. Right now it builds a name based on your current location and the game time elapsed. For many, that will be enough info. For those of us testing over and over, it is not enough. And I feel the stray shot is worth the edit.
For those of you with access to the source, the changes are committed and you can pull them to see what I mean. tSaveGui.pkg and tSaveGui.pog
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