New Millenium
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Going Underground: Part 1 |
Mission Number : 71 Name : New Millenium |
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Written by : Truan Hick [aka Dooby] |
Email Address :
Member of Starship Repulse - http://www.barrysworld.com/repulse/ |
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Disclaimer |
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THIS MISSION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY |
INFOGRAMES ENTERTAINMENT OR PARTICLE SYSTEMS LTD. |
ELEMENTS TM & (C) INFOGRAMES ENTERTAINMENT AND PARTICLE SYSTEMS LTD |
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Intellectual Property Rights |
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All rights of the script writer are reserved |
You may distribute this mission in its complete form |
By mission, I refer to this file, the dialogue, objectives, |
briefing and debriefing files (if they exist). |
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PLEASE NOTE |
Charging for the distibution of this mission will not only be |
infringing the IPR's of the script writer, but also the conditions |
of use of the Development Kit, release by Particle Systems, which |
this mission was written with, and also requires to play it. |
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Acknowledgments |
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Vurt, for help and general support/encouragement, |
and for having the idea of bringing COSA back into the scene |
(this mission against indies just didnt have the same feel) |
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All at Starship Repulse for play-testing. |
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Redag, for starting Starship Repulse in the first place |
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Paul, for putting up with me jabbering on about IWar all the time, |
even thought its all his fault for introducing me to the game! |
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and of course Particle Systems for not only being decent enough to |
release the script language and deslabber, but also for being so |
helpful, encouraging, and above all interested |
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Install |
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The zip file should be extracted to the main IWar directory
ie C:\IWar\
and you should select to expand the path names
(in whatever way your utility requires.)
In order to play the mission on its own,
you will need to create a shortcut to the 'game.exe' in IWar
Then edit the 'target' of the shortcut and add switches/options
-noslab C:\IWar\psg\resource\scripts\mission71.scr
the C:\IWar\ part should be replace by the path to your game.exe
if you wish to have access to the game via the mission list in the game itself
you will need to edit the precedence.csv file in the psg\resource\scripts\ directory
YOU SHOULD MAKE A BACK-UP/COPY OF THE FILE FIRST!!!
you should then take the second line/row from the mission71_precedence.csv file and
insert it into a suitable place in the precedence.csv file
ie just above the mision 90 row/line
IN ALL CASES
You will need to have either CD#2 or CD#3 of the original game in your CD drive,
or have the video installed on your hardrive.
If you do not, the com-arm cannot display, and so the game will not proceed
past the point where it is needed.
Plus you won't get the nice little cut scenes when you go through the capsule jump.
any queries/question email
or check out Starship Repulse @ http://www.barrysworld.com/repulse/