Mounting subsystems

More
20 years 3 months ago #18212 by Albator
Mounting subsystems was created by Albator
Hello everybody i just whantto know how to mount subsims in ship
because i just don't know how to with position vector
Subsim.Place(hsubsim,float x,float y,float z)
How the hell will i know the position of mountpoint
to put somthing in.
thanks already for all of you and for this forum
it help a lot;)

Does it mater?, well it doesn't........

Please Log in or Create an account to join the conversation.

More
20 years 3 months ago #11440 by Albator
Replied by Albator on topic Mounting subsystems
Why there isn't any one to reply me ?[V]
perhaps the past post wasn't that clear...[:(]
well...i need someone to show me how do we mount subsystems on ship
isn't that clear!?
well if nobody reply me I'd rather kill my self instead.


Does it mater, well it does not........

Does it mater?, well it doesn't........

Please Log in or Create an account to join the conversation.

More
20 years 3 months ago #11441 by EricMan64
Replied by EricMan64 on topic Mounting subsystems
Sorry, I guess I missed your post before. The best answer is to try to find a way to go without having to add subsims. Would it be possible to just switch the player to a different ship already loaded out with the necessary subsims? Also, if you know what ship the player will be piloting and what mount the subsim will be added to, you can always just look up the position in the ship's setup scene.

The reason i suggest finding anouther way is because there isn't a way to find the position of a mountpoint within pog. In the Gold Rush mod, all player ship templates have been modified to include the positions of the nullpoints. You can check out the source code for that (available with the mod), but it is probably more complex than you want to go.

Please Log in or Create an account to join the conversation.

More
20 years 3 months ago #11445 by Albator
Replied by Albator on topic Mounting subsystems
:) thanks Eric for this reply .
i cheked your MOD script (it's you the creator of that MOD Oh my god!)
i did the same thing (it wat so hard to understand that messy base script, so how about to figure it out)
the code i writen is almost Almost working .
i had some little problems with those damned chekboxes ,but it steel resolvable.
So thanks alot for the hard work you'd done with that mod and for giving it's source it was so helpfull ^_^

but last i steel want to post a question :
why there's no traffic??
see you next time ;-)

Does it mater?, well it doesn't........

Does it mater?, well it doesn't........

Please Log in or Create an account to join the conversation.

More
20 years 3 months ago #11449 by EricMan64
Replied by EricMan64 on topic Mounting subsystems

why there's no traffic??

I've always intended to write traffic scripts to go with the mod, but I never got around to doing it. I refuse to write traffic scripts unless they are done well, so it would take a lot of work.

Please Log in or Create an account to join the conversation.

More
20 years 3 months ago #11458 by Albator
Replied by Albator on topic Mounting subsystems
I've cut the corvette head and replace it with a complet com_sec
that ether eject automaticaly when the corvette is destroyed or manualy to do stealthy stuff but the deathscipt crashs every time
i'm planing to make a beam turret out of 3 combined turret_fighters
by adding a left & right universal-dockport

i'hope you finishe the traffic script sooner;)
I can't wait to see it:p

have a good vacation[8D]

Does it mater?, well it doesn't........

Does it mater?, well it doesn't........

Please Log in or Create an account to join the conversation.