IronDuke's I-War2 Remake/I-War3
7 years 6 months ago #20620
by Chessking
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
Replied by Chessking on topic IronDuke's I-War2 Remake/I-War3
Thanks for the info Bozobub, it will save me some time.
By clay, do you mean Playdough, or pottery? Just curious.
By clay, do you mean Playdough, or pottery? Just curious.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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7 years 6 months ago #20621
by Bozobub
Replied by Bozobub on topic IronDuke's I-War2 Remake/I-War3
Ceramics. I never have been good with a wheel, but I'm very good with additive/subtractive/assembled stuff. And I can do raku fires w/o blowing up the work reasonably often.
Haven't had access to a kiln/shop in ages tho . It's an expensive medium.
Haven't had access to a kiln/shop in ages tho . It's an expensive medium.
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7 years 6 months ago #20622
by Chessking
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
Replied by Chessking on topic IronDuke's I-War2 Remake/I-War3
Ceramics are cool too. Have you ever tried making a Dreadnought with it?
@IronDuke and IronyMan
IronDuke told me in a PM he would like the textures to be generated by the game where possible. I see a bit of a tradeoff about this. If we use procedural textures, the UV meshes may need to be more complicated to make the simpler textures work. On the other hand, I can generate textures, and IronyMan can mesh them together properly so they will work on a simpler mesh, but the textures will not be generated in-game.
Either way, the textures would have two parts. First, a procedurally generated metal texture. Second, hand-drawn detailing. The textures could have a third layer as well indicating hull damage such as holes and gashes.
@IronDuke and IronyMan
IronDuke told me in a PM he would like the textures to be generated by the game where possible. I see a bit of a tradeoff about this. If we use procedural textures, the UV meshes may need to be more complicated to make the simpler textures work. On the other hand, I can generate textures, and IronyMan can mesh them together properly so they will work on a simpler mesh, but the textures will not be generated in-game.
Either way, the textures would have two parts. First, a procedurally generated metal texture. Second, hand-drawn detailing. The textures could have a third layer as well indicating hull damage such as holes and gashes.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
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7 years 6 months ago #20623
by IronyMan
Replied by IronyMan on topic IronDuke's I-War2 Remake/I-War3
I know next to nothing about procedurally generated images, but wouldn't it make the most sense to use a generation script to create the metal images, then save them as image files and paint over them before packaging them with the game? Saves time on loading, increases file size somewhat, decreases load on RAM and GPU, right?
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7 years 6 months ago #20624
by Chessking
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
Storm Petrel
Replied by Chessking on topic IronDuke's I-War2 Remake/I-War3
One thing I suggested to IronDuke as an "advanced" solution is to generate the images on loadup once, and save them permanently to the hard drive. That way, the file size could be smaller, and both loading time and RAM/GPU load would be minimal after the first load. Really, it's up to IronDuke which we should pursue.
This is one tough navy, boy. They don't give you time off, even for being dead. -Clay
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7 years 6 months ago #20625
by IronyMan
Replied by IronyMan on topic IronDuke's I-War2 Remake/I-War3
Ah, that would work. It'd make the textures different for every install too, wouldn't it? That'd be pretty neat.
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