Mod Wish List Here!
Okay, quiz. What could cause the ScenarioMain() function to not get called? It's exported and in a package with the same name as the mod folder. I know the function isn't getting called because a debug message is the first thing in it. When I select launch scenario, the game just freezes. The debug message isn't in the flux.log.
This is making me really mad as it worked half an hour ago, and I was almost finished.
What did you change in the last half-hour?
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I'm off to pack stuff into a zip file.
Since I'm just putting up the whole mod, I'll tell everyone what I'm doing. I'm currently in the process of creating a mod that would allow the player to take up jobs like mining. The first logical step in this mod is creating a brand-new base gui. So far, I've made the main screen, and I'm almost done with the save/load functions. It's still pretty simple really.
The mod also currently has a small part of its own solar system. It's complete with a few planets and a whole station. Oooooh. The solar system is the usual Sol. It has the planets and moons out to Mars and the station is one asteroid base in the field between Mars and Jupiter. I've made sure to give everything pretty realistic values for distance from sun and size.
Sounds really good, but I've hardly gotten started on the mod, so don't expect much.
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Update on posting the mod:
I can't seem to get Soup's ftp to work tonight, so I've sent him an email. You guys will probably get to help find my mistake tommorow.
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Sounds a lot like an atomic function with an infinite loop (something I've managed more than once). Since a debug print right at the top of ScenarioMain() isn't even being reached, though, it might be more obscure.originally posted by EricMan64
When I select launch scenario, the game just freezes.
Hopefully someone'll figure it out from a look at the code: many eyes make fast debugging (and spaghetti code), and all that.
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- GrandpaTrout
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- King of Space
-Gtrout
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