Mod Wish List Here!
- GrandpaTrout
- Topic Author
- Offline
- King of Space
Granpa, nice to see you. If you need modeling skills, give me a holler, ill see what i can do, in my limited free time. :up:
I will! Soon we should have enough concept stuff to make modeling worthwhile.
-Gtrout
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Seasonal variation in the appeal of squinting for hours on end at a screenful of multicoloured text certainly is remarkable. I'm locked in the house for the weekend with enough sugar and caffeine to kill a modest-sized horse; I'll try to get a usable damage interface up by Monday. Autorepair and ENG GUI will take a while, yet.originally posted by GrandpaTrout
Good thing it's cold out
Re: general damage & loadout progress tracking, I'm a pretty wretched organizer, but I can break it into discrete targets and keep tabs on who's doing what. My non-existent web skills should just about stretch to a static HTML table -- will that do?
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www.i-war2.com/pogfiles/ericman64/em64_ ... eeform.zip
It's a little large for an eoc mod, but it's mostly just the planet textures. The solar system just wouldn't be pretty enough without its own planet textures.
If I forgot to put anything in the zip file, like a file is missing or something, just give a hollar.
Note to anyone who just comes in here and goes, 'Oh! a mod.' This mod is currently broken. Unless you can read pog and help me debug this, you will waste your time by downloading this.
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Okay, here's the broken mod:
www.i-war2.com/pogfiles/ericman64/em64_ ... eeform.zip
It's a little large for an eoc mod, but it's mostly just the planet textures. The solar system just wouldn't be pretty enough without its own planet textures.
If I forgot to put anything in the zip file, like a file is missing or something, just give a hollar.
Note to anyone who just comes in here and goes, 'Oh! a mod.' This mod is currently broken. Unless you can read pog and help me debug this, you will waste your time by downloading this.
I got it to load space by moving ScenarioMain to a task and having ScenarioMain() perform a Task.Detach( start x ); on that task and nothing else. Remember, calling functions lock the task that's calling them until they're complete.
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ScenarioMain()
{
Task.Detach( start start_space() );
}
task start_space()
{
// debug message
debug Debug.PrintString( "em64_uff: ultimate freeform mod started\n" );
// start space
iGame.SetGameType( IGT_Mod );
iGame.StartNewGame( "map:/geog/core/em64_Sol", "em64_ultimate_freeform" );
}</font id=code></pre id=code>
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Are you sure that's all you did? I'm pretty sure I tried that allready. My code looks like this right now, and it still don't work
That's what I did to get it to start space. I had to remove the dock order to keep it from locking up in space. Must be something in one of the other two packages.
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