Uspace Bugs version 11.1 (obsolete)
If anything, lateral thrusters should be half of aft (main) thrusters. Fore, port and starboard thrusters should be the same.
Ever play Frontier, or FFE (Frontier: First Encounters)? Pretty much the first PC game to use newtonian flight.
In newtonian flight ( where you are dealing with AUs of distance between stars and planets, and anything in motion, stays in motion until acted upon by something else), lateral thrusters should be strong enough to alter your trajectory at ballistic velocities, in a combat situation, when ordnance is inbound. Otherwise, you are floating debris in a vacuum.
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Actually, as far as a newtonian flight model, Terminus would be a better benchmark, as it has the best "true" newtonian flight model for combat.
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Torn Stars is brought to you in part by Audiosalve -- The rockin' skin moisturiser.
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Surgeon-General's Warning: Early test cases of Torn Stars have resulted in fatalities. The errors in the software should be gone by now. Hopefully.
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But I remember there was alot of tweaking within the alt-fan-elite community to get the values correct..but that was ages ago, in a time, far far away...
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- GrandpaTrout
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- King of Space
Shingen:
I thought it might be a bad savegame, so I started again. Normal setup - New game.
Twice I started with 0 cash and 0 fuel.
Are you quitting to desktop between tries? Is quitting to desktop how you finally managed to get cash and fuel? I thought I had this issue fixed.
Shingen:
Twice the ship kept flying into the station (passed the mesh), backing up, flying into the station (into the mesh), backing up, flying into the station, ect. Once, it flew all the way through the station, turned around and docked. I was able to sell at that point. Couple of times it would't dock at all, just kept formating on me.
Ok, we will need to check out the station models and that SNRV model. I know some of the station models were messed up (because in EoC they would have pod appear in thin air, etc). Because debug mode is on, you can press
POG SDK
You can see the rest of the commands (many very useful) in Pog SDK->developing scripts->debugging pog scriptsCTRL-ALT-B Toggle Object Bounds - useful for viewing ship collision hulls and avoidance radiuses. Also shows location and orientation of ship's weapons and systems.
After waiting 10 mins for ships to clear, my wingman docked to station.
Looks like I need a bit of a delay before the NPC ships attempt to dock. They move in just a touch faster than I do as well and always get the spewer first. Once or twice would be ok, but always being last gets annoying.
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hmm.. I think (if I remember now) I was just using the first option in the New Game menu (Normal Setup) and clicking Start.Are you quitting to desktop between tries? Is quitting to desktop how you finally managed to get cash and fuel? I thought I had this issue fixed.
The first time I started with 0 cash and 0 fuel, I think I could still fly around, I just couldn't buy anything or jump out of system. I quit using the "quit game" command, went back to EoC main menu and started a new game there. Rinse and repeat, as it happened twice in a row. I think I did have to drop out to desktop to get the thing to start right.
Since starting this game, I haven't seen anything weird yet, so it might be that the save I kept reloading was bad and was fubaring the game engine somehow.
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