Uspace Bugs version 11.1 (obsolete)
17 years 10 months ago #15999
by Shingen
Replied by Shingen on topic Uspace Bugs version 11.1 (obsolete)
...and now two dead wingman on my contact list. Is this normal or what?
Please Log in or Create an account to join the conversation.
- GrandpaTrout
- Topic Author
- Offline
- King of Space
17 years 10 months ago #16000
by GrandpaTrout
Replied by GrandpaTrout on topic Uspace Bugs version 11.1 (obsolete)
No, I would say not normal. Interesting. The save game function should be blocking dead wingmen. Send along your save game or post a link to it. I would like to see what is in it. We used to have ghost wingmen, but I always thought it was jump related. Might be dead ship related somehow.
Please Log in or Create an account to join the conversation.
17 years 10 months ago #16001
by Shingen
Replied by Shingen on topic Uspace Bugs version 11.1 (obsolete)
Where do I sent it? Do you want the one with the stuck freighter as well?
Please Log in or Create an account to join the conversation.
- GrandpaTrout
- Topic Author
- Offline
- King of Space
17 years 10 months ago #16004
by GrandpaTrout
Replied by GrandpaTrout on topic Uspace Bugs version 11.1 (obsolete)
My email is in the thread here, or you can just send me a note via the forum and I will send you back the link. I expect you will find more bugs in the future, and need to send more saves.
A screen shot of the SNRV should be enough. Non-player ships are not saved. Do you remember if the ship had unloaded any pods? Or if it seemed to be waiting to load pods? Maybe a docking lock issue gone astray.
If you run into that issue again, please record it, but if you want a work around, save and restore takes care of it. I do need to figure out what is wrong.
A screen shot of the SNRV should be enough. Non-player ships are not saved. Do you remember if the ship had unloaded any pods? Or if it seemed to be waiting to load pods? Maybe a docking lock issue gone astray.
If you run into that issue again, please record it, but if you want a work around, save and restore takes care of it. I do need to figure out what is wrong.
Please Log in or Create an account to join the conversation.
17 years 10 months ago #16005
by Shingen
Replied by Shingen on topic Uspace Bugs version 11.1 (obsolete)
If I remember, that NPC frieghter off loaded pods. But, i went to the store and left the game running with orders to my wingman to dock. When I returned (about 45 mins later), the NPC freighters was still docked and no pods were being transfered.
If theres a work-around for NPC stuff that's fine. Will record if I see again.
Other save is being sent with details..ect.
[edit]
file sent
If theres a work-around for NPC stuff that's fine. Will record if I see again.
Other save is being sent with details..ect.
[edit]
file sent
Please Log in or Create an account to join the conversation.
- GrandpaTrout
- Topic Author
- Offline
- King of Space
17 years 10 months ago #16044
by GrandpaTrout
Replied by GrandpaTrout on topic Uspace Bugs version 11.1 (obsolete)
I don't see where the freighter could be hanging up. If you see this again, can you make a copy of the flux.log. It has a display of the cargo freighters status.
Please Log in or Create an account to join the conversation.